Monday, March 29, 2010

Web Mapping/Design



diagram can also be viewed at:
https://docs.google.com/leaf?id=0B4FcS-yLW66eMjE3YzlkOGMtNTljNC00Mjc3LTkyNmEtMTU3N2IyMzY5M2Y5&hl=en


Today, I completed my first diagram using the Mac Inspiration tool. Although this first attempt did take me longer than expected, I mostly attribute that to trial and error mistakes when trying to figure out different features. Above is an example of a diagram that could be used in any English class. This one in particular can be used with English 1 students as they begin to learn and perfect the structure and development of the "five paragraph essay." I tried to break the three categories down into "Intro, Body, and Conclusion" so that the students could clearly identify which information was needed in each paragraph. In addition to trying to create a clear and concise diagram on essay writing, the information given is in direct alignment with the Tennessee State Standards and the NETS*S standards as well. Through this process I was able to reflect on the following things:

1) Inspiration allows the user to place specific graphics exactly where needed with an amazing feature known as "notes" which attach to the sub-categories in order to give further information. I loved using this feature because it allows me to clarify things and gives the students a little extra reminder of what is needed

2) This program is developed to be user-friendly. I did not have to search for hours for different features. I guess the only problem one might have at first is trying to decide, "which feature" works best. There are so many options to use ranging from clip art options, shapes, buttons, animations, hyperlinks, headers, footers, font changes and formatting, etc.

3) Finally, my favorite part about using this program is that I think students could really enjoy creating things on it. I don't think this feature is efficient just for teachers but rather could be used by students who are creative, visually oriented, or technologically motivated. This kind of technology is able to incorporate a game-like atmosphere with the essential curriculum standards that school requires.

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